Everything is silent. Tap a room (keys 1–5) or drag its depth gauge to resume. Each room keeps the depth you left it at.
Cut at 21:52 · music, loops, stingers, commsLinked: going deeper also makes the music louder. Separate: depth only chooses the music, and a Music volume slider appears beside Master.
Copies every track to this device so a dead connection never stops the music. Keep this page open.
Each room on the plan is a scene. Tap one to go live; tap the live room again to pause. The lift is intensity: drag it down a deck and the music changes once your hand settles. Every room remembers its own depth, and you can set a room's gauge before you go there.
The sound action button always says what it will do. Fade out takes six seconds; Cut is instant and stops everything.
| 1–5 | Go to room (scene). Same key again pauses. |
| ↓ ↑ | Lift deeper / shallower (live scene intensity) |
| Space | Sound action |
| QWER ASD | Stingers: Shock, Impact, Dread rise, Reveal, Pulse fire, Hatch bang, Decompression |
| hold T | Transmit (push to talk) |
| Esc / X | Fade out / Cut |
| F | Full screen |
Proposal only. These titles come from the Delta Green console's existing library; their placement in Mothership scenes is a draft for review, not a licensed final list.
Music: Kevin MacLeod (incompetech.com), CC BY 4.0. Fonts: Big Shoulders Display, Barlow Condensed, IBM Plex Mono (SIL OFL). Unofficial fan tool. Mothership is a trademark of Tuesday Knight Games; not affiliated.